Academy for Modding Excellence

Academy of Modding Excellence Public Forums => General Discussion => Topic started by: BenWH on June 20, 2008, 03:47:13 PM

Title: Ask your questions of AME
Post by: BenWH on June 20, 2008, 03:47:13 PM
We've been running a series titles A Look under the Hood, where AME members answer various sensible and seriously silly questions. Now we're inviting you to pose your own questions... either post them here, or send a PM to one of the AME members. Our answers will be published in the next instalment...

A look under the Hood:
Part I (https://ame-gda.andarian.net/forums/index.php?topic=275.0.html)
Part II (https://ame-gda.andarian.net/forums/index.php?topic=281.0.html)
Part III (https://ame-gda.andarian.net/forums/index.php?topic=286.0.html)
Part IV (https://ame-gda.andarian.net/forums/index.php?topic=295.0.html)
Part V (https://ame-gda.andarian.net/forums/index.php?topic=308.0.html)
Title: Re: Ask your questions of AME
Post by: Ashercon on June 20, 2008, 10:25:06 PM
I have a question/suggestion. A lot of us in the community have kids. Id like to see a Best Kid Friendly module.
Title: Re: Ask your questions of AME
Post by: ActorOfVeil on June 21, 2008, 11:28:56 AM
I have a question for the next part of A look under the Hood:

How much of your time AME is taking? Do you still find time to put your creative minds to module making?

The question is important to me because I have considered to join AME but I have my first module coming and I wouldn't want it to be utterly delayded. Which reminds me of another question:

Can AME members' modules be nominated?
Title: Re: Ask your questions of AME
Post by: BenWH on June 21, 2008, 11:41:36 AM
Thanks for the questions - please keep them coming....

Answers will come shortly...
Title: Re: Ask your questions of AME
Post by: kookoo on June 23, 2008, 09:32:27 PM
My question is:  How did your significant others react when you told them that it was super important that you play a whole bunch of games; and it's really really important, cause the community needs this.   ;D
Title: Re: Ask your questions of AME
Post by: Tybae on June 24, 2008, 02:07:52 AM
Quote from: kookoo on June 23, 2008, 09:32:27 PM
My question is:  How did your significant others react when you told them that it was super important that you play a whole bunch of games; and it's really really important, cause the community needs this.   ;D

Ohhh.  That's a good one. 
Title: Re: Ask your questions of AME
Post by: BenWH on June 24, 2008, 09:20:39 AM
That IS a good one!
Title: Re: Ask your questions of AME
Post by: Skunkeen on June 24, 2008, 02:38:39 PM
Was there anything within the works of the finalist to inspire the creative panal to include into their own works?
Title: Re: Ask your questions of AME
Post by: kookoo on June 24, 2008, 03:17:19 PM
When you found bugs that didn't break the module, but were jarring; did you report them to the author?  I know there were a lot of modules to test, was it a matter of just getting through as may as you could?  A secondary question would be did you vote on any of the modules you played or did you establish a policy against that?
Title: Re: Ask your questions of AME
Post by: Tybae on June 24, 2008, 04:19:11 PM
Quote from: kookoo on June 24, 2008, 03:17:19 PM
A secondary question would be did you vote on any of the modules you played or did you establish a policy against that?

Figured I'd answer this one now.  Yes we can vote on modules we played.  If you mean if we were a playtester, then no, that would be a conflict of interest.  We really can't vote on a module unless we've played it. 
Title: Re: Ask your questions of AME
Post by: kookoo on June 24, 2008, 04:41:50 PM
Next question:   ;D  How does everyone feel about Tybae's firey, mysterious, totally rad avatar?  ;D
Title: Re: Ask your questions of AME
Post by: kookoo on June 24, 2008, 04:45:24 PM
hmmmm, another question:  NWN is six years old.  NWN2 makes advances on the original, but what do you feel will be the next generation of buildable D&D RPGs, or will it ever happen?
Title: Re: Ask your questions of AME
Post by: kookoo on June 24, 2008, 05:09:50 PM
(If you want me to stop, just let me know.)

next:  Is there any one module that is just so good that you compare all other modules against it?  And is there any one module so bad that it sets a standard as well?  If you feel like taking the fifth on this one so as not to upset anyone; I think that's reasonable.

edit:  I'm working on semicolon usage, does it show?
Title: Re: Ask your questions of AME
Post by: BenWH on June 24, 2008, 05:37:39 PM
Lol ! It's great to be getting questions. I'll put the next bunch in fornt of the panel very soon so you can start seeing some answers.
Title: Re: Ask your questions of AME
Post by: kookoo on June 24, 2008, 06:22:21 PM
Ok, here's a couple more; for future if you like:  Do you have a favorite character you like to test with when a module does not have character requirements?

2:  There are a number of individuals in this community that have achieved a bit of a name for themselves.  You all work with some of them and play a lot of modules by others.  Is there anyone that has really risen even higher in your estimation since doing these awards.

3:  Since I have been working on modules, I have met a few people in this community that I feel are now good friends and important to me in my life even though I have never met them.  Is there anyone that you have met through this process that you feel the same way about?

4:  NWN is an RPG D&D based computer game.  The question is:  Do you publicly admit to being a geek, or do you hide it from friends, family and co-workers?
Title: Re: Ask your questions of AME
Post by: BenWH on June 24, 2008, 07:28:22 PM
Oooh - another good one there!
Title: Re: Ask your questions of AME
Post by: Tybae on June 24, 2008, 08:27:00 PM
Quote from: kookoo on June 24, 2008, 04:41:50 PM
Next question:   ;D  How does everyone feel about Tybae's firey, mysterious, totally rad avatar?  ;D

I'm not quite sure about it myself.  I guess OMH is not the only Final Fantasy fan. 
Title: Re: Ask your questions of AME
Post by: kookoo on June 24, 2008, 08:31:34 PM
Quote from: Tybae on June 24, 2008, 08:27:00 PM
Quote from: kookoo on June 24, 2008, 04:41:50 PM
Next question:   ;D  How does everyone feel about Tybae's firey, mysterious, totally rad avatar?  ;D

I'm not quite sure about it myself.  I guess OMH is not the only Final Fantasy fan. 

*chuckling*  Couldn't resist Tybae.  I'm on kind of a roll today.  I get like that when I really hate my job.  sigh.  .  .  Although I bet you're beginning to regret leading me to this thread, huh?  ;)
Title: Re: Ask your questions of AME
Post by: Andarian on June 24, 2008, 08:42:16 PM
Quite a rush of new questions! I'll try to set some time aside tonight to write up and post some answers. :)
Title: Re: Ask your questions of AME
Post by: sirchet on June 24, 2008, 10:18:28 PM
Final Fantasy?...I thought he was doing a David Bowie imitation. heh heh  ;D
Title: Re: Ask your questions of AME
Post by: Tybae on June 24, 2008, 11:42:18 PM
Quote from: sirchet on June 24, 2008, 10:18:28 PM
Final Fantasy?...I thought he was doing a David Bowie imitation. heh heh  ;D

Could be, but you forget that I was actually young when David Bowie was cool.  ;)
Title: Re: Ask your questions of AME
Post by: Ashercon on June 25, 2008, 03:49:01 AM
Oh I thought of another question...

Did anyone get Ben some new shoes?
Title: Re: Ask your questions of AME
Post by: BenWH on June 25, 2008, 05:24:58 AM
Unfortunately not!

The following questions have now been thrust in front of the panel to see if we can shock them back into life!

•   How much of your time AME is taking? Do you still find time to put your creative minds to module making?
•   How did your significant others react when you told them that it was super important that you play a whole bunch of games?
•   Was there anything within the works of the finalist to inspire the creative panel to include into their own works?
•   When you found bugs that didn't break the module, but were jarring; did you report them to the author?
•   NWN is six years old.  NWN2 makes advances on the original, but what do you feel will be the next generation of buildable D&D RPGs, or will it ever happen?
•   Is there any one module that is just so good that you compare all other modules against it?  And is there any one module so bad that it sets a standard as well?
•   Do you have a favorite character you like to test with when a module does not have character requirements?
•   There are a number of individuals in this community that have achieved a bit of a name for themselves.  Is there anyone that has really risen even higher in your estimation since doing these awards.
•   Since I have been working on modules, I have met a few people in this community that I feel are now good friends and important to me in my life even though I have never met them.  Is there anyone that you have met through this process that you feel the same way about?
•   NWN is an RPG D&D based computer game.  The question is:  Do you publicly admit to being a geek, or do you hide it from friends, family and co-workers?


A question that came up which I can answer straight out:

Can AME members' modules be nominated?

Yes they can, but we have a fairly comprehensive system to prevent a conflict of interest. First, members are required to pre-announce all work they have been involved in in any way during the award year, then a judgement is made over conflicts. Pretty much any kind of official involvement is regarded as a conflict of interest. The member cannot nominate any of these works, and if they are nominated by someone else, then that member can no longer take any part whatsoever in that category.

As you can imagine, we have some talented people in the panel, so this is not unheard of. We've had plenty of opportunities to test it in the last 2 years!
Title: Re: Ask your questions of AME
Post by: Andarian on June 25, 2008, 12:58:43 PM
Ah, all the new questions conveniently collected together! Let me see what I can do in the way of writing up some answers:

EDIT: Whoops -- sorry, jumped the gun there! Look for my answers in with those of the other members in the next installment of "AME - Under the Hood." ;)
Title: Re: Ask your questions of AME
Post by: Wyrin on June 25, 2008, 03:28:01 PM
thanks for the mentions!  ;D

and it's great to be a geek and proud!! I think even if i tried to hide it, it'd be pretty obvious to most people farily quickly!
Title: Re: Ask your questions of AME
Post by: BenWH on July 04, 2008, 11:07:42 AM
The answers to the first 3 questions are now posted as Part IV (https://ame-gda.andarian.net/forums/index.php?topic=295.0.html) of 'a Look under the Hood' series...

More questions are welcome!
Title: Re: Ask your questions of AME
Post by: BenWH on July 13, 2008, 05:13:43 AM
Part V (https://ame-gda.andarian.net/forums/index.php?topic=308.0.html) is now up, answering some of kookoo's questions...
Title: Re: Ask your questions of AME
Post by: Tybae on July 18, 2008, 03:25:46 PM
I thought of one that's completely off topic.

Are there any "hidden talents" or hobbies you have that others may not know about?
Title: Re: Ask your questions of AME
Post by: sirchet on July 18, 2008, 08:59:56 PM
Hey Ben,

The second part of my answer for #3 is a cut and paste mistake, it's actually my answer to question #2. :o
We need to remove;

It's hard to imagine another gaming community having the same solidarity found in the NWN 1&2 world. I may be biased, but I feel strongly that if another generation of game modification arises successfully, it will be here among the passionate builders and adventures that have proven just how unique our community is.

If you would please, kind sir.  ;D
Title: Re: Ask your questions of AME
Post by: BenWH on July 19, 2008, 06:29:13 AM
Sorry about that...