{"id":174,"date":"2012-01-14T23:35:31","date_gmt":"2012-01-15T07:35:31","guid":{"rendered":"http:\/\/www.ame-gda.net\/ame-home\/?page_id=174"},"modified":"2012-01-15T07:23:54","modified_gmt":"2012-01-15T15:23:54","slug":"2011-finalists","status":"publish","type":"page","link":"https:\/\/ame-gda.andarian.net\/home\/goldendragon\/nwn2-golden-dragon-awards\/2011-finalists\/","title":{"rendered":"2011 Finalists"},"content":{"rendered":"<p>We are pleased to announce the Golden Dragon Award finalists for the NWN2 2011 AME cycle (awards for 2009 and 2010)!<\/p>\n<p><strong><u>Joint NWN1\/NWN2 2009 Best Sound\/Music Award<\/u><\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=User.Profile&amp;id=186623\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=User.Profile&amp;id=186623\">Christopher Escalante<\/a>   (author body of work nomination) &#8211; Christopher often works variations  on a common theme.  From a modder&#8217;s perspective that&#8217;s actually  incredibly helpful because  it allows choosing an underlying theme for  some aspect of your mod, and  then using different variations on it in  different situations and  circumstances as appropriate (much as one  would do in scoring a movie). From  the light guitar to the more serious  piano, heroic, call to arms and  sad themes, Christopher delivers a  wide range of musical themes that  provoke the listener to lean forwards  in anticipation!<\/li>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=Sounds.Detail&amp;id=727\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=Sounds.Detail&amp;id=727\">&#8220;Outcast&#8221; by J &#8216;Wildfire&#8217; Town<\/a>   (individual composition nomination) &#8211; &#8220;This conjured images in my head  immediately.  At first I thought of  Faeries, then as the piece went  on, I pictured walking through a forest.   The pictures fit together,  which is a sure indication that the music  has no jarring qualities.&#8221;  Simply beautiful, soft and unobtrusive  but still memorable, creating  great atmosphere &#8211; soothing, sad or  strange. Great music like this just  serves to remind us how poor the  engine is for allowing us to properly  choreograph game play.<\/li>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=User.EntriesListing&amp;id=59530\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=User.EntriesListing&amp;id=59530\">Travis &#8220;Darklord Snafe&#8221; Richards<\/a>    (author body of work nomination) &#8211; Mr. Richards has been an active  musical contributor to the NWN  community for a long time, and has  continued that tradition through 2009. Always experimenting and striving  to  improve on his works, Travis&#8217; compositions range from the battle  theme,  lullaby&#8217;s, triumph, remorse, love, sadness and much more. There  is  something for every scenario and his creative flow is constant.<\/li>\n<\/ul>\n<p><strong><u>NWN2 2009 Veteran Author Award<\/u><\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=User.EntriesListing&amp;id=150503\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=User.EntriesListing&amp;id=150503\">Azenn <\/a>&#8212; Azenn won the AME&#8217;s Debut Author Award in 2009 for <em>Asphyxia<\/em>. He&#8217;s now earned a Veteran Author nomination as well for his 2009 module, <a href=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=389\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=389\"><em>Live Forever<\/em><\/a> &#8212; a story based module with thought-provoking ideas and entertaining characters.<\/li>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=User.EntriesListing&amp;id=13323\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=User.EntriesListing&amp;id=13323\">John McA<\/a> &#8212; John McA released the module <a href=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=13323&amp;id=380\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=13323&amp;id=380\"><em>Hyborean Hack<\/em><\/a>   in 2009. A prolific &#8220;crossover&#8221; author from NWN1, his Conan Chronicles   modules were notable for their excellent storytelling and sense of   drama.<\/li>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=User.EntriesListing&amp;id=694\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=User.EntriesListing&amp;id=694\">Markus &#8220;Wayne&#8221; Schlegel<\/a> &#8212; A prolific author of both NWN1 and NWN2 modules, Markus released the NWN2 module <a href=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=694&amp;id=377\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=694&amp;id=377\"><em>Lolthanchwi<\/em><\/a>   in 2009. He has also been recognized for his excellent NWN2 work in  the  past with the 2007 GDA for Most Replayable module for Pool of  Radiance  Remastered.<\/li>\n<\/ul>\n<p><strong><u>NWN2 2009 Best Storytelling Module Award<\/u><\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=376\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=376\">Dark Waters III<\/a>  &#8211; Dark Waters presents a complex story set in a custom world with an   extensive history, and a quest to save the world by solving an ancient   mystery from another time. It has many many unique and innovative   gameplay elements, but at its core is an ambitious tale that helped to   set a new storytelling standard for NWN2 modding.<\/li>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2Reviews.Detail&amp;id=53\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2Reviews.Detail&amp;id=53\">Sands of Solvheil III: Crusaders of Shalihir<\/a>  &#8211;\u00a0 that my main appreciation for this author&#8217;s work springs from his   embrace of adventuring as &#8220;aggressive archaeology&#8221;.\u00a0 There&#8217;s often a  sense in games that &#8220;story&#8221; is the thing that happens with all the   words. What makes this module stand out is the way the story is   embedded in the places you visit, often more so than in conversations   you have or books you read &#8211; to make a story not just something the  player reads, but something the  player can walk around and look at.<\/li>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=379\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=379\">Serene<\/a>  &#8211; One of the longest NWN2 modules out there, and a pure  storytelling  one &#8212; with a great story as its main focus, plot twists and lots of   characters with well developed personalities.<\/li>\n<\/ul>\n<p><strong><u>NWN2 2009-2010 Best Roleplaying Module Award<\/u><\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=376\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=376\">Dark Waters 3<\/a>  &#8211; The conclusion to Adam Miller&#8217;s epic NWN2 saga, Dark Waters 3 has  many many unique and innovative  gameplay elements, including strong  roleplay options.<\/li>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=405\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=405\">Trinity<\/a>  &#8211; Trinity has a strong &#8220;old-school&#8221; feel reminiscent of a P&amp;P game.  It features different quest paths, custom  abilities like jumping and  climbing, lovely music, awesome custom loadscreens, wonderful looking  areas, a nice  story &amp; interesting companions.<\/li>\n<li><a href=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=452\" _fcksavedurl=\"http:\/\/nwvault.ign.com\/View.php?view=NWN2ModulesEnglish.Detail&amp;id=452\">The Maimed God Saga<\/a> &#8211; &#8220;This is a module for Clerics of Tyr. It has a great story and dialogues, but roleplaying is also great because it makes you <em>feel<\/em>  like a  real Cleric, not just a buffed up warrior with some spells. You  have to  pray in altars, you can use spells in conversations and use  them to  advance or complete quests, there are many skill checks, and  also  important moral decisions about what is just and what isn&#8217;t.&#8221;<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>We are pleased to announce the Golden Dragon Award finalists for the NWN2 2011 AME cycle (awards for 2009 and 2010)! Joint NWN1\/NWN2 2009 Best Sound\/Music Award Christopher Escalante (author body of work nomination) &#8211; Christopher often works variations on a common theme. From a modder&#8217;s perspective that&#8217;s actually incredibly helpful because it allows choosing [&hellip;]<\/p>\n","protected":false},"author":28,"featured_media":0,"parent":90,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-174","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/ame-gda.andarian.net\/home\/wp-json\/wp\/v2\/pages\/174","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ame-gda.andarian.net\/home\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/ame-gda.andarian.net\/home\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/ame-gda.andarian.net\/home\/wp-json\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/ame-gda.andarian.net\/home\/wp-json\/wp\/v2\/comments?post=174"}],"version-history":[{"count":0,"href":"https:\/\/ame-gda.andarian.net\/home\/wp-json\/wp\/v2\/pages\/174\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/ame-gda.andarian.net\/home\/wp-json\/wp\/v2\/pages\/90"}],"wp:attachment":[{"href":"https:\/\/ame-gda.andarian.net\/home\/wp-json\/wp\/v2\/media?parent=174"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}