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Quick poll about CC

Started by Tybae, November 12, 2008, 10:50:43 PM

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Andarian

#15
Quote from: sirchet on November 21, 2008, 11:20:12 PMThank you Tony, I was under the impression that a hak in NWN1 was not as module specific.

You're welcome -- glad to clarify. :)

QuoteI understand about associating a hak with a module in NWN2, do you do the same thing in NWN1?

Exactly, and in exactly the same way, except for differences in the look of the screens. Just as in NWN2, in NWN1 you open a "module properties" panel and add the haks used to the module's hak list.

EDIT: you can see what the NWN1 screen looks like on page 29 of this manual (although the hak list is empty in that image).

QuoteAlso, I believe the games loads haks now before you create a character, so you can take advantage of the hak during char creation. That's if I understood Rob's post correctly.

*Nods* I'd heard that they had that planned for one of the patches.

Andarian

Quote from: Tybae on November 21, 2008, 11:22:06 PM
QuoteAlso, I believe the games loads haks now before you create a character, so you can take advantage of the hak during char creation. That's if I understood Rob's post correctly.

Yes.  That has always been the case.  This is due to custom races/classes/feats/skills/etc.

I think that's been true of NWN1 for as long as I can remember, but it has been an issue with NWN2. Obsidian really botched the implementation of haks when NWN2 first came out, and they've had a backlog of fixes trying to deal with those problems ever since. That includes a haphazard list of resources that are supposed to work from haks but don't in NWN2. I'm still not sure if it's fully resolved yet.

sirchet

#17
Yeah, you had better make sure your "my Docs" tlk, hak, and override folders are empty when installing Storm of Zehir or you'll miss all the new content.

If you doubt me read this thread and you may change your mind. heh heh heh
Help is good when asked for,
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