Archives for Award Specific category
Posted on 2008 under Award Specific |
17
Sep
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Marc Price left the community some time ago, but before he left, he released his swansong module as part of the Tales of the Sundering Series. We quized him about the inspiration behind the modules he built for NWN, as well as how he felt working in the HoF team and what it takes to build a community. Click here to read the whole interview.
Posted on 2008 under Award Specific |
16
Sep
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Today we feature a new interview with the NWN1 winner of the Best PnP Conversion Golden Dragon Award, which was awarded to the Ghost Tower of Inverness. Sir Otus tells us about the inspiration for his modules, what he likes about them, and what’s coming next…
Read more
Posted on 2008 under Award Specific |
25
Aug
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Zach Holbrook won the Debut Author Golden Dragon award for NWN2 with his module Harp & Chrysanthemum, which also won the Golden Dragon Award for Best Sound/Music. We caught up with him briefly to find out what his views on H&C are and how the music came about. Read on
Posted on 2008 under Award Specific |
20
Aug
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Today we have interviews with the NWN1 and NWN2 winners of the Community Contribution Golden Dragon Awards. You can find out what it takes to win this award apart from a silly name! We find out what inspires these guys and the changes they’d make to the game if only they could…
Axe_murderer’s NWN1 interview
Grinning_fool’s NWN2 interview
Posted on 2008 under Award Specific |
17
Aug
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Adam Miller, Veteran Author Golden Dragonh winner, was a familiar name in the Neverwinter Nights 1 community for many years, but with the advent of NWN2, he was one of the first ‘established’ authors to make the move. We found out about the challenges he faced and the inspiration behind Dark Waters, which picked up the Best Adventure Golden Dragon award for NWN2. You can read the interview here.
In other news, A look under the Hood is back, with the AME panel answering some of the weirder questions we’ve been asked in the last few weeks…!
Posted on 2008 under Award Specific, News |
13
Aug
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We have the latest in the Golden Dragon interview series up today…
Hugie won his second Golden Dragon award, this time for NWN2, with Moonshadows. We find out more on the module, what Hugie’s plans are now, and what happened to chapter II: read on.

Citadel picked up to Golden Dragon awards, for Best Adventure and Most Replayable module. Today we talk to the team behind Citadel, find out how they got together, and about some of the more unusual inspirations behind the module: read on.
Posted on 2008 under Award Specific |
4
Aug
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Today we have two new Golden Dragon winner interviews, this time the Best Multiplayer award winners for NWN and NWN2.
Tomb of Horrors is a devilishly difficult module based on the old PnP classic that really comes into its own in multiplayer mode, where strong thinking and team play will see you succeed… or fall. We catch up with the authors of the module as they talk about ToH, Purgatorio and other NWN2 projects. Read on!
We also catch up with Wes and Andre Landaker, winners of the Best Multiplayer award for NWN with Time becomes a Loop. They tell us why they designed a causal looping module and what was the inspiration behind it. Read on!
Posted on 2008 under Award Specific |
1
Aug
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We have two new Golden Dragon interviews today, one for NWN1 and one for NWN2.
Lance Botelle won the Debut Author award with his first serious module contribution Soul Shaker. NWN is an old game, but Soul Shaker brings a great deal of innovation and a new play style to the game, as well as more traditional module elements. We find out what inspired Lance to build it and what he would have done differently if he could do it again.
Dark Avenger took the 2007 Golden Dragon award for Best Roleplay module, because roleplaying is really central to the concept behind this superb module. Find out a bit more about why you get to define your role, your character and your background, as well as what Wyrin thinks about the Golden Dragon awards.
Posted on 2008 under Award Specific |
25
Jul
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Today we are able to share the very first of the 2007 winner interviews, with Markus ‘Wayne’ Schlegel, winner of the Most Replayable category with Pool of Radiance Remastered. He tells us how why he chose to build PORR, gives insights into the process, and reveals his latest plans.
The full interview
Posted on 2008 under Award Specific, News |
18
Jul
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258 Votes
50 Nominations
34 Finalists
11 Categories
6 Months

1 WINNER

For the listings, comments and an amazing video, visit the winners page.