Project Q

The long-rumoured unofficial patch for Neverwinter Nights is finally announced!

Rather than giving you a synopsis of what Project Q is, I’ll use their own words…
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ProjectQ philosophy
Q stands for quality, and quality is, above and beyond everything else, the prominent trait of each and every project resource. The team will not compromise on the quality of the material, and will endeavor to make the game richer and better for the benefit of players and builders.
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ProjectQ goals
– facelifting and overhauling the stock Neverwinter Nights art resources, overriding the old content with newer versions in line with the standards of the latest material published through the final 1.69 game patch, when not of higher quality altogether.
– expanding the game, injecting and integrating more material into the official game resources while, unlike previous custom content releases, not compromising about the quality of the new material.
– integrating in the game all the bug fixes that, due to Bioware ceasing to support the game with future patches, would have remained unaddressed. Because of legal and technical limitations, bug fixes will only address art resources and scripts, so creatures, placeables, items, spells etc etc.
– delivering the additions and changes automatically, through the implementation of a rsync system to bypass the need for players and builders to manually find and download the required hakpacks.
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What Q will offer to players:
– the opportunity to install the haks and play any module with the improved graphics without the need to modify them in the toolset.
– integrated extended version of ACPv4 to automatically offer the option to choose a custom fighting style for their characters, combined with the option to pick a Tall and Slight phenotype while retaining all horses functionality.
– full compatibility with PRC by default.
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What Q will offer to builders (beyond what already mentioned for players):
– full compatibility with CTP and other custom tilesets.
– full compatibility with NinjaWeaselMan’s animations, and integration with all major phenotypes and custom animations (Vaèi’s, Tom_Banjo’s)
– improved developer toolkit to assist integrating the new material
– the ability to suggest new features to better tailor the new content around their actual needs.
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Visit and register on Project Q forums, and get the opportunity to see the previews of the material under development, and to suggest features or report game bugs that will be fixed and distributed with Q.

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About AME

The AME (Academy for Modding Excellence) is a group... for Neverwinter Nights.